GREEN YOUTH BASKETBALL ASSOCIATION
2007 - 2008 Substitution Patterns

 

We will play four 6-minute quarters. Every 3-minutes the referees will stop the game at the closest dead ball to allow substitutions in the game and guarantee that all players will play at least half the game.

 

Before the game begins the coach must turn in the team substitution pattern to the scorer’s table. You will assign each player a number (1-9) on the substitution chart and follow the corresponding pattern below for the entire game.

 

2 minute overtime rotation will be the next five sequential numbers after those that finished the game. Sudden death overtime will be a coach’s decision as to who will play.

 

TEAM NAME & COLOR

 

 

SUBSTITUTION PATTERN

PLAYER NUMBERS

PLAYER NAMES

JERSEY NUMBER

1

 

 

2

 

 

3

 

 

4

 

 

5

 

 

6

 

 

7

 

 

8

 

 

9

 

 

 

6 PERSON TEAM

START OF QUARTER

3 MINUTES

1ST QUARTER

1, 2, 3, 4, 5

6, 1, 2, 3, 4

2ND QUARTER

5, 6, 1, 2, 3

4, 5, 6, 1, 2

3RD QUARTER

3, 4, 5, 6, 1

2, 3, 4, 5, 6

4TH QUARTER

1, 2, 3, 4, 5

6, 1, 2, 3, 4

 

7 PERSON TEAM

START OF QUARTER

3 MINUTES

1ST QUARTER

1, 2, 3, 4, 5

6, 7, 1, 2, 3

2ND QUARTER

4, 5, 6, 7, 1

2, 3, 4, 5, 6

3RD QUARTER

7, 1, 2, 3, 4

5, 6, 7, 1, 2

4TH QUARTER

3, 4, 5, 6, 7

1, 2, 3, 4, 5

 

8 PERSON TEAM

START OF QUARTER

3 MINUTES

1ST QUARTER

1, 2, 3, 4, 5

6, 7, 8, 1, 2

2ND QUARTER

3, 4, 5, 6, 7

8, 1, 2, 3, 4

3RD QUARTER

5, 6, 7, 8, 1

2, 3, 4, 5, 6

4TH QUARTER

7, 8, 1, 2, 3

4, 5, 6, 7, 8

 

9 PERSON TEAM

START OF QUARTER

3 MINUTES

1ST QUARTER

1, 2, 3, 4, 5

6, 7, 8, 9, 1

2ND QUARTER

2, 3, 4, 5, 6

7, 8, 9, 1, 2

3RD QUARTER

3, 4, 5, 6, 7

8, 9, 1, 2, 3

4TH QUARTER

4, 5, 6, 7, 8

9, 1, 2, 3, 4

HOW TO HANDLE LATE ARRIVING PLAYERS IN THIS SUBSTITUTION PATTERN

Any player that arrives after the start of the game may be added to your pattern as the highest number in your pattern. Your team will then change to the new rotation (eg. A

7-person team with a late arrival would then follow the 8-person team sub pattern.

 

 HOW TO HANDLE INJURIES AND/OR DISQUALIFICATIONS OF PLAYERS

If a player becomes injured and cannot continue or is disqualified due to fouls, ejection, etc. you will replace them with the highest numbered player (according to your assigned substitution numbers) that is sitting on your bench. You will continue to follow the above chart at your next substitution time. If a player is unable to enter at their assigned time you will continue to replace them with the highest numbered player now sitting on your bench.