GREEN YOUTH BASKETBALL ASSOCIATION
League Rules

REVISED 11/12/2007:
Section 3. Remove reference about providing a basketall.
Section 7. Specify technical foul result.


NOTE: All rules unless otherwise noted will follow normal Ohio High School Basketball rules.

1. ELIGIBILITY
- Green residents only
- Boys and Girls in grades 3, 4, 5, and 6

2. TEAMS
- Teams will be structured with 5th and 6th grades playing in a combined league.
- Team rosters will consist of no more then ten players and no less than seven players.
- Any roster additions or alterations will be at the sole discretion of the Board of Directors of the Green Youth Basketball Association.

3. ATTIRE
- Gymnasium shoes are required to be completely laced at all times.
- League provided jerseys must be worn. Any player who forgets to wear his jersey will not be able to play.
- Jerseys must be tucked into the players pants at all times.

4. LENGTH OF GAME
- All games will consist of four 6-minute quarters. The league will have quarter breaks lasting 1-minute each and a half-time break of 5-minutes.
- All league play will stop the clock as normal high school play dictates.
- The first overtime will be 3-minutes long. If a second overtime is needed, a jump ball will be used to initiate sudden-death period. The first score of any kind wins.

5. TIME OUTS
- Each team will be given one 60-second time-out per half. The time-out cannot be carried into the second half if it is not used in the first half.
- Any time-out called by teams that have used all their time-outs will be charged with a technical foul.

6. PLAYING TIME REGULATIONS
- Teams must have four players minimum to start and finish all games. Teams that do not have four players must forfeit.

SUBSTITUTION PATTERNS
We will play four 6-minute quarters. Every 3-minutes the referees will stop the game at the closest dead ball to allow substitutions in the game and guarantee that all players will play at least half the game. Before the game begins the coach must turn in the team substitution pattern to the scorer’s table. You will assign each player a number (1-9) on the substitution chart and follow the corresponding pattern below for the entire game. Overtime rotation will be the next five sequential numbers after those that finished the game. Sudden death overtime will be a coach’s decision as to who will play.

SUBST. NUMBERS         PLAYER NAMES         JERSEY NUMBER
1    
2    
3    
4    
5    
6    
7    
8    
9    

6 PERSON TEAM START OF QUARTER 3 MINUTES
1ST QUARTER 1, 2, 3, 4, 5 6, 1, 2, 3, 4
2ND QUARTER 5, 6, 1, 2, 3 4, 5, 6, 1, 2
3RD QUARTER 3, 4, 5, 6, 1 2, 3, 4, 5, 6
4TH QUARTER 1, 2, 3, 4, 5 6, 1, 2, 3, 4
7 PERSON TEAM START OF QUARTER 3 MINUTES
1ST QUARTER 1, 2, 3, 4, 5 6, 7, 1, 2, 3
2ND QUARTER 4, 5, 6, 7, 1 2, 3, 4, 5, 6
3RD QUARTER 7, 1, 2, 3, 4 5, 6, 7, 1, 2
4TH QUARTER 3, 4, 5, 6, 7 1, 2, 3, 4, 5
8 PERSON TEAM START OF QUARTER 3 MINUTES
1ST QUARTER 1, 2, 3, 4, 5 6, 7, 8, 1, 2
2ND QUARTER 3, 4, 5, 6, 7 8, 1, 2, 3, 4
3RD QUARTER 5, 6, 7, 8, 1 2, 3, 4, 5, 6
4TH QUARTER 7, 8, 1, 2, 3 4, 5, 6, 7, 8
9 PERSON TEAM START OF QUARTER 3 MINUTES
1ST QUARTER 1, 2, 3, 4, 5 6, 7, 8, 9, 1
2ND QUARTER 2, 3, 4, 5, 6 7, 8, 9, 1, 2
3RD QUARTER 3, 4, 5, 6, 7 8, 9, 1, 2, 3
4TH QUARTER 4, 5, 6, 7, 8 9, 1, 2, 3, 4

HOW TO HANDLE LATE ARRIVING PLAYERS IN THIS SUBSTITUTION PATTERN
Any player that arrives after the start of the game may be added to your pattern as the highest number in your pattern. Your team will then change to the new rotation (e.g. A 7-person team with a late arrival would then follow the 8-person team sub pattern).

HOW TO HANDLE INJURIES AND/OR DISQUALIFICATIONS OF PLAYERS
If a player becomes injured and cannot continue or is disqualified due to fouls, ejection, etc. you will replace them with the highest numbered player (according to your assigned substitution numbers) that is sitting on your bench. You will continue to follow the above chart at your next substitution time. If a player is unable to enter at their assigned time you will continue to replace them with the highest numbered player now sitting on your bench.

7. FOULS
- Technical fouls result in two fouls shots and possession for the opposing team.
- Players must raise their hand when called for a foul. The first time the player fails to do this will result in a warning: subsequent times will result in a technical foul.
- Each player will be given five personal fouls before ejection.
- Players will be permitted to go over the foul line when shooting foul shots provided that both feet are behind the line when starting the shot.
- If the shooter goes over the line during the shot, he/she cannot be the first person to touch the ball.

8. DEFENSE
- No zone defenses will be permitted.
- Teams can only press in the second half. Press can only be man-to-man full court and until such time that the pressing team has a ten point or better lead.
- If a team is winning by ten points or more, they must fall back to play half court defense.
- Girl’s league teams may not press at any time. All defensive players must wait until their player crosses half court to induce man-to-man pressure.
- Any violation to zone defenses, pressing or picking up your man before half court will result in a warning for the first occurrence and a technical foul for subsequent violations.
- Double-teaming the player with the ball will be permitted. Double-teaming a player without the ball will be considered an illegal defense.
- If an offensive player is outside the 3 point line, the defensive player does not have to stay with in a designated distance of the offensive player.

9. VIOLATIONS IN THE KEY
- League players will be called for lane violations if they are in the key area for five seconds.

10. ONE AND ONE
- All leagues will shoot one and one bonus foul shots AFTER eight personal fouls have been accumulated in either half.

11. PLAYOFFS
- Both leagues will have a play-off to determine the best overall team each year. Only the four teams with the best regular season records are guaranteed a play-off spot.
- In case of a tie for the fourth play-off position, the team having the best record with the first three teams respectively will be awarded the play-off spot.

12. PRACTICES
- All coaches should be prepared to use practice time for teaching fundamentals and game.
- A written and timed practice schedule will promote efficiency of time and enhancement of team play.

13. DISMISSAL
- A player or coach that is ejected from more than one game will be dismissed from the league.
- A player or coach ejected specifically for any physical abuse or contact to another player, coach, referee, parent or G.Y.B.A. director may be dismissed from the league.
- Coaches or player dismissed from the league will not be able to complete the current season and no money will be refunded.
- Upon the discretion of the G.Y.B.A. board of Directors, a dismissed player or coach from a previous year may or may not be permitted to participate in the league in subsequent years.

14. SPORTSMANSHIP
- All coaches will have their team ready to take the court 30-seconds prior to tip-off in each quarter so that the starting line-up can match up with their player designated for defensive assignment.
- All coaches must ensure that both teams shake hands after the games.
- G.Y.B.A. will attempt to have certified referees for all games. However, if necessary, site Directors and coaches will select the most qualified person available to referee the game.
- Coaches are expected to help maintain and promote a standard quality of respect for referees regardless of their performance.
- Coaches, along with the designated site directors, will work together to control parents exhibiting activities which are detrimental to the game or the enrichment of our young athletes.
- Any player or coach obtaining two technical fouls in one game will be ejected and miss the next scheduled game.
- Any player or coach ejected from a game for any reason will sit out the next scheduled game.